On 2007-04-06 08:28:00, Allan Engelhardt wrote in CYBAEA Journal:
The Post-GUI era
. I like the expression and I think what it tries to encapsulate is important.
I am back from O’Reilly’s 2007 Emerging Technologies conference. The recurring theme of the conference, at least to my mind, was this: as technology becomes ubiquitous we need to think much harder about how technology interfaces with humans.
You are probably reading this using a computer with a graphical user interface (GUI), i.e. on a screen that uses windows with pictures and text to represent the content and a keyboard and mouse as the input and control elements.
However, when everything has a microprocessor embedded, when everything is a computer, this is not necessarily the best interface. Your microwave oven probably does not have a GUI and it almost certainly shouldn’t have one, despite the fact that it already has significant computing power.
We need new metaphors for user interfaces. The GUI is still for mostly for technically minded people and technical applications, but if computing is to truly become ubiquitous then we need more human, less technical ways of interacting with the technology objects. Casting the technology-savvy “experts” in the role of wizards, Danah Boyd talked about Incantations for Muggles where “muggles” are (apparently) the people without magical powers in the Harry Potter books. How do we make the magic of technology available to the non-magical people?
Magic is one metaphor for how to think about new interfaces, but perhaps a dangerous one. Magic is often hard to understand, hard to learn, and hard to generalize. Maybe ritual religion would be better, but ultimately metaphors are just that and are always going to come with their own problems.
Or how about animism? Humans have always attributed sentience and agency to the external world. The idea that the world is alive, that the objects therein are sentient and can be transacted with, is old and deep and so common to all the cultures of humanity that it may as well be called universal
. Until recently, the world was a place of spirits and the places and objects in the external world were identical with these spirits. Can we re-capture and re-purpose this way of modeling the world which seems to be hard-wired into the human brain to a future where all things indeed are if not completely sentient (artificial intelligence still being a hard problem) then at least behaves as if they are and certainly have agency and purpose and the ability to react to our interactions?
Several speakers talked about games as generally useful metaphors. Games are fun, and fun is good, fun works, to mis-quote a popular 1980-ies movie. Games provide feedback on how you are doing. Games provide challenges that are difficult but not impossible. Games allow you to visibly grow in skill and experience. Games are risky. All of this makes for a fun experience for humans. It is a useful exercise to think about what that would mean for your web site.
The world already has an interface, and it isn’t a GUI. We should learn from that.
Two other sessions were particularly interesting: a Birds-of-Feather session with Nilofer Merchant and a couple of presentations from Jeff Jonas on data mining and in particular data mining of anonymized data, but they probably deserve their own entries. Missing out on Kathy Sierra's presentations was a big disappointment.
On 2010-03-08 14:46:00, Allan Engelhardt wrote in CYBAEA Data and Analysis:
I needed a fast way of eliminating observed values with zero variance from large data sets using the R statistical computing and analysis platform. In other words, I want to find the columns in a data frame that has zero variance. And as fast as possible, because my data sets are large, many, and changing fast. The final result surprised me a little.
Read more (~501 words).
On 2009-08-17 09:18:00, Allan Engelhardt wrote in CYBAEA Journal:
We knew the potential existed already, of course. Mobile devices in the USA generates some 600 billion transactions per day, each tagged with the location and time. Jeff Jonas: Every call, text message, email and data transfer handled by your mobile device creates a transaction with your space-time coordinate[...].
The mobile operators have this data, of course. We all know this (especially here where we have been using some of it for social network analysis). No real surprises here, except perhaps in the volumes.
But did you know that the operators are sharing your data? What is new, at least to me, is that this data is being provided to third parties that are leveraging specially designed analytics to make sense of our space-time-travel data.
Read more (~449 words, 1 comments).
On 2009-07-27 19:38:00, Allan Engelhardt wrote in CYBAEA Data and Analysis:
O'Reilly's recent publication Beautiful Data has a chapter by Jeff Jonas which is enough reason in itself for me to recommend it. The chapter, Data Finds Data, is also available as a PDF download.
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On 2009-07-22 13:37:00, Allan Engelhardt wrote in CYBAEA Data and Analysis:
This is by far the best description of why traditional parallel databases (like Teradata, Greenplum et al.) is a evolutionary dead end. But much more than a theoretical discussion, they have built a solution which they call HadoopDB. It is based on Hadoop, PostgreSQL, and Hive and is completely Open Source. Alternative, column-based, backends to PostgreSQL are being implemented now. Read: Announcing release of HadoopDB.
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On 2009-07-22 06:59:00, Allan Engelhardt wrote in CYBAEA Journal:
The nice people at Velocity has released The B2B Content Marketing Workbook. It is behind a registration wall which means we wouldn’t normally recommend it but you can just type junk in the fields if you are not comfortable with giving your personal details to a marketing agency. (Think about it....) If you are relatively new in the B2B world, say having joined a professional services or consulting organization, you may find this one useful.
Read more (~263 words).
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